I run into Anthony at badminton, for a few years now, when I have time to go. I knew that Anthony worked in corporate video games, serious games. We had been able to chat about the small Montpellier world where 15 years ago we almost crossed paths (Yéti & Albert).

He’s the one who came back to me a few months ago. Reading the horde agile had given him some ideas. Like me, he finds the prehistoric context conducive to imagination and projection. From there to thinking about making a game together, the step was quick to take. He introduced me to Mathieu, the coder of the trio, specialist in animation & games.
For trainers and companies

The idea is to first make a fairly simple game (1h of gameplay) about the main agile principles, its culture, and the basics of the Scrum method, through the survival of a prehistoric horde. One hour online (tablet, browser, etc.). Which will allow everyone to try it out, and especially trainers to validate what was learned in a training by closing it with age of agile.
We’re naturally thinking about what comes next if we succeed in our first challenge, a MOACESG[1] (massive online agile culture enabler serious game), a multiplayer corporate game to spread agile culture, will follow.
Early adopters and investors

Well for now, we’re starting out, we’re preparing (it’s in progress) a lean canvas, a scenario, the game mechanics, the usage scenarios, etc. We’re going to place this information on weplayagile.com.
Obviously we’re looking for early adopters, some have come forward via Twitter, I thank them. But naturally we’re mainly looking for investors (a small sum to get our foot in the stirrup).
Signs of interest
In any case, all signs of interest, feedback, etc. are welcome.
[1] I haven’t registered the acronym yet, I’ll leave it to you.